Tessellations on the Web

A set of lessons that integrate
technology, hands-on activities, and mathematical depth

http://www.math.csusb.edu/faculty/susan/tess/


California Math Council Southern Section meeting

Nov. 8, 1997

Susan Addington
Math Dept. e-mail: susan@math.csusb.edu
California State University phone: (909) 880-5362
San Bernardino, CA 92407 fax: (909) 880-7119

Contents
  1. Definitions
  2. Local considerations: What do the pieces of a tessellation look like close up?
  3. Global considerations: What does the overall pattern look like?

1. Definitions

A tessellation (of the plane) is a set of shapes that cover the whole plane (to infinity) without gaps or overlaps. Tiling is another word for tessellation, but tessellation sounds fancier. The shalation, but tessellation sounds fancier. The shapes making up the tessellation are called tiles .
A tessellation does not have to be a repeating pattern.
The shapes in a tessellation do not have to be polygons.

A polygon is a plane figure with straight sides.
The sides of a polygon are called edges and the corners are called vertices (singular: vertex ).
An n-gon is a polygon with n edges (for example, a 4-gon is also called a quadrilateral).
An equilateral polygon is one in which all edges have the same length.
An equiangular polygon is one in which all angles have the same measure.
A regular polygon is one that is both equilateral and equiangular. (They are the most symmetric polygons.)

A tessellation whose tiles are polygons is edge-to-edge if each vertex of each tile meets other tiles only at vertices. A checkerboard is an edge-to-edge tiling. The usual way of stacking bricks in a wall is not edge-to-edge.


1. Local considerations: What do the pieces of a tessellation look like close up?

A. Angles at a vertex; impossibilities

Extensions: describing the shapes of polygons by sides and angles, designing new tiles in the computer program ptile. (Free Mac software; some instructions, but parts apply only to the Math Dept. computers at CSUSB.

a. Is it possible to have a tessellation using regular pentagons?
b. Is it possible to have a tessellation using house-shaped pentagons? (that is, a square topped by a 45-45-90 triangle)
c. Is it possible to have a tessellation in which 4 triangles and a square meet at every vertex?
d. Is it possible to have a tessellation in which 3 triangles and 2 squares meet at every vertex?
e. Is it possible to have a tessellation in which 2 triangles and 2 regular hexagons meet at every vertex?

f. Is it possible to have a tessellation in which 2 triangles, a square, and a regular 12-gon meet at every vertex?

Note: some of these tessellations are impossible even though the angles add up correctly. So the moral of this story is that just looking at a small part (a vertex) of a tessellation isn't enough to understand the whole thing.

B. Angles in an n-gon

  1. The sum of angles in any plane triangle is 180o. What is the sum of angles in a quadrilateral? Start with the pattern blocks that have 4 sides, since you already know the angles. In general, divide the quadrilateral into triangles and make sure all the angles are covered and no extra angles sneak in.
    Use the sames sneak in.
    Use the same idea to find the sum of angles in polygons with more sides.
    Generalize to polygons with n sides.

Extension: Do the reasoning and result still work with nonconvex polygons?

  1. In a regular (or equiangular) polygon, all the angles are the same.
    What is any angle in a regular 4-gon? A regular 5-gon? A regular 6-gon? Generalize to a regular n-gon.

Extension: Plot the relationship between number of sides and the angle in a regular n-gon on a graph. Solve "inverse" problems:
Is there a regular polygon with angle 165o?
Is there a regular polygon with angle 170o?
Is there a regular polygon with angle > 175o?
Is there a regular polygon with angle > 185o?
Is there a regular polygon with angle < 60o?

C. Tessellations with regular polygons
In math as in life, the more rules there are, the fewer options you have. So if you want to answer a question such as "What are all the possible tessellations?", you have more hope of succeeding if you require your tessellations to follow some rules. (Otherwise there will be too many to keep track of.) Here is one popular set of rules.
Rules for semiregular tessellations
  1. Find all the semiregular tessellations that use only one type of regular polygon. (These are called regular tessellations.)
  2. Find all the semiregular tessellations that use equilateral triangles and squares.
  3. Find all the semiregular tessellations that use equilateral triangles and regular hexagons.
  4. Find all the semiregular tessellations that use regular octagons and any other regular polygons.

Extensions: Classify all the semiregular tessellations. (There aren't that many.) The hard part is making an organized list of all the possible combinations of angles at a vertex. Then weed out the ones that don't work.

Notation: Vertex type. Suppose you had to describe all the tessellations you found over the phone. Here is an efficient way. Since all the vertices look the same, you could just describe what happens at one vertex. Imagine that it's a pole, and you walk over the tiles as you walk around the pole. A checkerboard would be described as "square, square, sd as "square, square, square, square." But this is a semiregular tessellation, so the only kind of quadrilateral allowed is a square, so you could just say "4,4,4,4". (Usually periods are used instead of commas: 4.4.4.4.)
Make the tessellations 3.3.3.3.3.3, 6.6.6, 3.3.3.4.4.

Describe the tessellations you found in 1-4 with this notation.

Extension: Try making 4.4.4 with snap-together polygons. (Hint: it pops up.) In general, you get polyhedra.

D. Extensions: Tessellations with other special polygons or other rules.

Other interesting tiles:
Other interesting rules: