In constructing geometric figures with straightedge and compass, the allowed tools are a straightedge (you can use a ruler, but you can't use its markings) and a compass for drawing circles. If you have two points marked, you can use the straightedge to draw the line containing them. You can also use the compass to draw the circle with one of the points as center, and the other point on the circle. If two lines or two circles or a line and a circle intersect, you can use the intersection points to construct more things.
Using these basic tools and operations, you can draw a surprising number of things. But there are some things that can't be drawn with these tools.
It is useful to think of a compass as a tool for copying lengths; after all, (Definition:) a circle is the set of all points that are the same fixed distance (radius) from a given point (the center).
| Draw a circle. | ![]() |
| Without changing the compass opening, pick a point on the circle as a new center and draw another circle with the same radius. | ![]() |
| Pick one of the two points where the circles intersect. Connect the two centers and your chosen intersection point with line segments. | ![]() |
You have just constructed an equilateral triangle.
Definition: An equilateral polygon is one
whose sides all have the same length.
An equiangular polygon is one
whose angles all have the same measure.
A regular polygon is a polygon that is both equilateral and equiangular.
We will deal with the definition of a polygon later. For the time being,
a polygon is a plane figure with flat sides, like a triangle, square, or trapezoid.
Definition: A tessellation of the plane is a collection of plane figures that cover the plane without gaps or overlaps. A tessellation is also called a tiling. A tessellation need not have any repeating pattern, but most of those we study will.

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